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Nplay services · Immersive broadcasting

VR sports broadcasting and immersive 3D live streamingService offer + roadmap

البث المباشر الغامر بالواقع الافتراضي والفيديو ثلاثي الأبعاد

Nplay's immersive broadcasting service captures live sports, concerts and destinations in 8K with 3D stereoscopic video and spatial audio, then lets viewers choose their own perspective — pitch-side, front row or flying overhead — on a VR headset, a phone, a TV box or a browser. It is offered today as a production and platform service for events in Saudi Arabia and Jordan, with a phased national roadmap for stadiums, arenas and tourism VOD.

VR sports broadcasting — illustration by Nplay
The idea

Audiences that do not just watch events — they become part of them

A television broadcast gives everyone the same seat: the one the director chose. Immersive broadcasting gives each viewer their own. With stereoscopic 3D cameras placed around a stadium or a stage, and spatial layers composited in real time, a fan can stand on the touchline, sit in the front row or look down from above — and switch between them during the match.

Nplay offers this as a service: we bring the capture rigs, the 3D picture-in-picture pipeline, the streaming platform and the control room, and your event goes out in 8K to headsets, phones, TV boxes and browsers. It is vr sports broadcasting for leagues and clubs, immersive concert streaming for promoters, and 3D VOD tours for tourism boards that want people to feel a destination before they travel.

Beyond individual events, we have designed a phased plan for a national immersive-broadcasting infrastructure in Saudi Arabia — locations, control rooms and content — described below as a roadmap.

How Nplay's other platforms plug in

The immersive feed reaches paying viewers through Nplay Live, our ticketed streaming platform with wallet and pay-per-view. Capture rigs, virtual production and highlight edits come from the 3D content studio. In venues, the same stream can play on Nplay Beam video walls and as a live hologram inside the Nplay Halo Box. For a stadium that also wants fans to pick real seats by view, see Nplay FrontRow.

Technology

360° video versus 3D stereoscopic with spatial picture-in-picture

FeatureBroadcast 360°3D stereoscopic + 4× spatial PiP (Nplay)
Viewing perspectiveFull panoramic sphere from one camera positionFocused 3D depth perception with multiple spatial layers
ImmersionVR-compatible — look in every directionStereoscopic 3D for depth and realism, with picture-in-picture framing of other angles
Camera setup360-degree camerasStereoscopic cameras plus multiple 3D layers
Content displayOne spherical view; detail is limited by resolution spread across the sphere8K 3D content with up to four additional spatial layers the viewer can bring forward
Best forAmbience and 'being there'Following the action with depth, replays and personalised views
Core features

What the service delivers

8K live streaming

Live capture and delivery in 8K resolution with full 3D spatial audio and video.

Personalised views

Real-time interactivity: viewers select a virtual front row, a flyover or a pitch-side perspective, and switch during the event.

Every device

VR headsets, mobile, TV boxes, web browsers, desktops and large-scale venue screens from one production.

AI analytics

Viewer preferences, engagement and interactions captured to tailor content and give broadcasters and sponsors usable insight.

Accessibility

Translations, closed captioning and customisable visual and audio settings.

Brand integration

Organisers, sponsors and creators place branded content and advertising inside their 3D environments.

Commercial

How an immersive broadcast makes money

Core streams

Tickets, sponsors, subscriptions

Pay-per-view for major events; advertising and sponsorship integrated as virtual placements inside the VR experience; subscription tiers for exclusive live events, immersive content and premium VR experiences.

Additional streams

Licensing, merchandise, data

Content licensing to broadcasters; virtual merchandise and collectibles; premium bundles combining sports events, interviews and VR tours of landmarks; fan-generated content with revenue sharing; virtual event hosting for fan conventions and esports; hardware and headset sales; aggregated audience data for partners.

Roadmap

Phase 1 plan for a national immersive-broadcasting infrastructure

  1. Set up locations

    Install capture infrastructure at 5 locations in each of four categories — sports, concerts, arena events and tourism — 20 sites in total, with fibre and 5G connectivity.

  2. Build the 3D PiP pipeline

    Develop and deploy the 3D picture-in-picture broadcasting infrastructure for immersive live and VOD content, supporting 5 concurrent live events.

  3. Establish AI control rooms

    Four remote control rooms using AI to manage live events, optimise PiP layouts, schedule content and adjust in real time.

  4. Secure content partnerships

    Agreements with leagues, promoters, event organisers and tourism boards; rights to 20 tourism locations for VOD production.

  5. Test, deploy, launch

    Produce 3D VOD for 20 tourism destinations, run full-scale tests with 5 concurrent live events, optimise and open commercially.

Phase 1 targets

What the first phase is sized for

20Capture locations — 5 each for sports, concerts, arena events and tourismNplay Phase 1 action plan
5Concurrent live events supported by the Phase 1 infrastructureNplay Phase 1 action plan
4AI-powered remote control rooms managing events and PiP layoutsNplay Phase 1 action plan
90%Of broadcasting operations targeted for automation in later phases, enabling hundreds of simultaneous eventsNplay roadmap
Use cases

Who uses immersive broadcasting

  • Football leagues, federations and clubs — every match in VR with selectable angles and multi-perspective replays; new sponsorship and premium-content revenue
  • Stadium and arena operators — a virtual stadium experience saudi arabia fans abroad can buy a seat in
  • Concert promoters and festivals — 8k vr live streaming of performances with a front-row option
  • Tourism boards and destinations — 3D VOD tours of landmarks that let travellers explore before they book (see tourism destinations)
  • Broadcasters and OTT platforms — an immersive tier licensed alongside the standard feed
  • Sponsors and advertisers — placements inside the 3D environment rather than around it
  • Esports and fan conventions — hosted virtual events with an in-experience marketplace

Further reading: Khronos OpenXR standard (external source).

FAQ

VR sports broadcasting: frequently asked questions

Is this available for a single event now?

Yes. We offer capture, 3D PiP production, streaming and a control room as a service per event in Saudi Arabia and Jordan. The 20-location national infrastructure is a roadmap we can deliver in phases with partners.

Do viewers need a VR headset?

No. The broadcast is delivered to VR headsets, mobile phones, TV boxes, web browsers, desktops and venue screens. The headset gives the deepest immersion; the phone still gets 3D layers and selectable views.

How is this different from 360° video?

360° video spreads one camera's resolution across a sphere. Our format uses stereoscopic 3D cameras for depth and composites up to four spatial picture-in-picture layers, so viewers follow the action in detail and switch perspectives rather than just turning their head.

What bandwidth and connectivity does the venue need?

8K immersive capture needs high-speed fibre or 5G at the venue; part of Phase 1 is establishing that at each location. We survey connectivity before committing to a live date.

How do rights holders make money from it?

Pay-per-view and subscription tiers, virtual sponsorship placed inside the experience, licensing of the immersive feed to broadcasters, premium bundles and virtual merchandise. Analytics on viewer engagement support sponsor reporting.

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Broadcast your next event in 3D

Tell us the venue, the date and the audience you want to reach. We will scope cameras, control room and platform, and show you the front-row view.