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A hologram guide at the gate: destination marketing after the brochure

In 2024 we proposed a national tourism-awareness programme built on one idea: a visitor arriving at an airport, a border crossing or a visitor centre should be met by a life-size hologram tour guide who speaks their language, knows the destination and can answer questions. This post explains what that guide is made of — the Nplay Halo Box, an AI avatar and our content studios — where it belongs, and what a destination marketing team actually gets from it.

Hologram tour guide — illustration by Nplay

The last thing a visitor wants at the gate is paper

Destination marketing has always had a last-mile problem. Campaigns run abroad; the visitor arrives; and the first thing that greets them is a rack of brochures, a static map and, if they are lucky, a tired human at a desk who speaks two of the visitor's possible twelve languages.

The brochure is not useless. It is just the wrong tool for the moment. A traveller at an arrival gate has specific questions — how do I get to the old town, is the heritage site open on Friday, what is worth seeing if I have one afternoon — and a brochure answers none of them. It also cannot change. Once printed, the festival dates, opening hours and new attractions are frozen until the next print run.

Our tourism proposal put the alternative in one line: bring history to life, and let visitors “engage with historical figures, a tour guide and artefacts in a fully immersive experience” through touch, voice and AI avatars. The objectives were the ones any destination marketer would recognise — increase arrivals, drive a strong desire to visit, expand reach across languages, and build a lasting relationship with the visitor — with the difference that they were to be met by a display that talks back.

That display is a hologram tour guide, and it is less exotic than it sounds.

One box, one avatar, one knowledge base

The guide has three parts, and we ship all of them.

The Halo Box. An 86-inch transparent display inside a lit cabinet with anti-glare glass, so a life-size figure appears to stand in the box. It carries a built-in 4K camera, an eight-microphone array, 40-point touch and two 18-watt speakers, and it works in a bright arrivals hall — the panel is rated at 400 cd/m². It ships as a complete unit: connect power and internet and it runs. For smaller counters there is a 21.5-inch Mini.

The AI avatar. A digital presenter that learns and responds in real time. Setting one up takes three steps: customise the avatar's appearance, voice and animations; teach it the destination's knowledge; publish it to the box. The knowledge base is the destination's own — opening hours, routes, events, history — and the avatar answers in multiple languages, so a visitor from Paris and a visitor from Jakarta get the same guide.

The cloud platform. Nplay Beam schedules what plays on every box in the network, updates content centrally, keeps content available offline and monitors each unit live. A festival announcement reaches every gate and visitor centre in minutes rather than a print cycle.

Around those three sit our production capabilities: a 3D content studio for reconstructing places and figures, a 2D studio for film and graphics, and a real-time studio that turns a box into a broadcast point. The whole solution is in-house, which for a public-sector buyer means a single point of contact for hardware, software and content.

Gates, visitor centres, roadshows and landmarks

A hologram tour guide earns its place where people stop and have questions. Four locations came up repeatedly in our proposal.

Arrival gates and border halls. The first thirty seconds in the country. The guide welcomes, orients and answers, and the touchscreen hands the visitor a route or a QR code to continue on their phone.

Visitor centres and heritage sites. Here the guide becomes a storyteller. A historical figure reconstructed in 3D can introduce the site they built or defended; an artefact can rotate at life size next to the real one in a vitrine. We did exactly this at a national memorial in Jordan, where a filmed presenter mapped onto a silhouette greets visitors at the entrance — described in our memorial case study.

Awareness roadshows abroad. Because the box is a self-contained unit, the same guide can travel to a trade fair or an embassy event in another country and give the same virtual tourism experience of Saudi Arabia to people who have not booked yet.

Live from the landmark. With the real-time studio add-on, a guide at a gate can hand over to a live presenter standing at a landmark, streamed as a hologram. The visitor sees the place as it is right now, not as it looked in the brochure photograph.

Our tourism destinations use case sets these out as a programme; the point here is that each is a location decision rather than a technology decision.

The market

Why Saudi Arabia first

$38.13BTourism spending in Saudi Arabia in the first half of 2024, with 60 million tourists in the same periodFigures from the Saudi Minister of Tourism, cited in Nplay's market brief
100MTourists a year targeted by 2030, raising travel to around 10 per cent of GDPNational target cited in Nplay's market brief
27.9%Forecast CAGR of the global virtual tours market, 2023–2030Allied Market Research, cited in Nplay's market brief
22%Share of metaverse investment expected to come from travel and tourism by 2030Industry research cited in Nplay's market brief

What the guide actually says, and who makes it

Hardware is the easy half. What makes or breaks a hologram tour guide is the content, and destination teams should plan for three kinds.

Answers. The avatar's knowledge base. This is structured information — sites, hours, routes, transport, events, etiquette — written once and translated. It changes often, so it must be editable by the destination's own staff, not by us. The avatar's value is that it never runs out of patience and never forgets an update.

Stories. Filmed presenters, 3D reconstructions of historical figures and places, animated maps. These are produced by our 3D content studio and 2D studio, and they are what turn an information kiosk into a virtual tourism experience. A reconstruction of a lost city gate, narrated by the figure who commissioned it, does more for “desire to visit” than any print campaign we have seen.

Moments. Live broadcasts and scheduled campaigns: a festival countdown, a sunrise stream from a mountain site, a seasonal welcome. Scheduled through the cloud platform, these keep the guide fresh for staff who walk past it every day as well as for visitors who see it once.

Where a destination already has a heritage metaverse or virtual tour, the guide becomes its front door: explore the reconstruction on the box, then continue on your phone.

How to start, and what to count

We advise destination teams to start with one gate, one guide and one agreed metric, and to treat the first three months as research.

The box reports what it does: how many visitors interacted, what they asked, which routes and sites the avatar recommended, which languages were used, how long people stayed. That last set of numbers is often the most valuable thing a destination learns. A marketing team that has guessed for years which sites attract which nationalities gets a daily record of real questions from real arrivals.

Agree the metric before the box is switched on. For an arrivals hall it might be the share of arriving visitors who interact; for a visitor centre, the number of onward sites recommended and later visited; for a roadshow, contact details captured from people who asked to be reminded about a trip. Whatever it is, it should be a number the tourism board can put in a quarterly report, because that is what decides whether the second box is bought.

From there the roll-out is a matter of locations: more gates, visitor centres, a roadshow unit for fairs abroad. The knowledge base is shared, so each new box is a hardware decision rather than a content project.

The brochure will not disappear. But the visitor's first conversation with the destination should be a conversation, and in 2026 that can be a life-size guide who speaks their language and knows the answer.

FAQ

Hologram tour guide: frequently asked questions

How many languages can a hologram tour guide speak?

The AI avatar system supports multilingual interaction from one knowledge base; languages are configured per avatar. In our mass-gathering proposals we specified Arabic, English and French at minimum, and more can be added.

Does the box work in a bright arrivals hall?

Yes. The Halo Box is a transparent LCD in a lit cabinet with anti-glare glass, rated at 400 cd/m², and unlike projection holograms it does not need a darkened room.

Who updates the guide's information?

The destination's own team, through the cloud dashboard. Opening hours, events and routes are edited centrally and pushed to every box; our studios produce the filmed and 3D content.

Can the guide travel to exhibitions abroad?

Yes. The box ships as a complete unit that needs only power and internet, so the same guide can run at a trade fair or embassy event overseas.

Hani Alhaj

Hani Alhaj is the founder of Nplay (Amman, Jordan) — a creative-technology company building holograms, VR training, AI avatars and digital twins for clients across Jordan and Saudi Arabia. LinkedIn

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Meet your destination's guide

Give us one site and its visitor questions, and we will show you a hologram tour guide answering them in three languages — in Riyadh or Amman.